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Path Planning
Path planning produces collision-free, kinematically meaningful routes from start to goal in structured and unstructured 3D environments.
Core Questions
- How does graph optimality compare against randomized exploration?
- Which planner scales best with map size and obstacle density?
- How should safety margins and smoothness constraints be injected?
Algorithms
Prerequisites
- Graph search and heuristic design
- Sampling-based planning intuition
- Occupancy/costmap representations